Use clear, concise title names - Titles must be clear, concise, and not worded in a misleading fashion.ĭo not post memes or joke posts - Meme images should be posted on /r/dndmemes. Do not suggest ways for such material to be obtained. Please respect the opinions of people who play differently than you do.ĭo not suggest piracy - Any non-fair use posts containing closed content from WotC or any third party will be removed. This feels like it is missing something.A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.īe civil to one another - Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Like how in merchant rpg you have customers to level up, crafting stations to level up, gear to strive for, and the adventures to level up and a ship to maintain. I would like it if there was something else to do in the game to hold my attention that the effort from farming mobs could go towards. I like how there is more info and visual flair in the combat report compared to Merchant RPG. I have over 11 hours in it and I’m still farming enemies from the second map to get the gear and upgrades. I literally spent the first few hours fighting the same enemies to get gear to go to the next stage. Sure that leads to endless customization, but it is a lot to manage. I feel like it could get overwhelming quite quickly with how many different equipment stats there are. I love Merchant RPG but there is something about this game that just doesn’t hold my attention. Too much farming not enough variety in content
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